Built for performance
A microservices architecture designed to handle millions of events while keeping latency under control.
High-speed Ingestion
Redis Streams powered pipeline for real-time pulse data collection with automatic buffering.
Health Snapshots
Instant analytics on TPS, player counts, and memory usage with configurable lookback periods.
Rate Limiting
Built-in Redis-based rate limiting to protect your infrastructure from abuse.
ClickHouse Analytics
Blazing fast analytical queries on time-series data with column-oriented storage.
Multi-server Support
Monitor multiple game servers with token-based authentication and isolation.
Real-time Metrics
Sub-second precision monitoring with instant visibility into server health.
Microservices architecture
Three specialized services working together to deliver reliable monitoring at scale.
Ingestion
Receives pulses from game servers
Storage
Manages server registration & tokens
Analytics
Provides health snapshots & metrics
Simple integration
Send your first pulse in seconds with our REST API.
// Send a pulse to Statly
curl -X POST https://ingestion.lollata.xyz/v1/ingest \
-H "Authorization: Bearer <token>" \
-H "Content-Type: application/json" \
-d '{
"metadata": {
"version": "0.0.1"
},
"status": {
"players": 42,
"tps": 19.8,
"memory_mb": 2048
},
"events": [
{
"at": 1767564668429,
"type": "player_join",
"data": {
"player_id": "359da6ae-35b7-42ad-9f85-6117254d7ac0",
"player_alias": "goldeneas"
}
}
]
}'