Real-time Server Monitoring

Real-time insights for your game servers

Monitor TPS, player count, and memory usage with sub-second precision. Built with Go for maximum performance and minimal overhead.

<1ms
Ingestion latency
10K+
Events per second
99.9%
Uptime SLA
0
Dependencies

Built for performance

A microservices architecture designed to handle millions of events while keeping latency under control.

High-speed Ingestion

Redis Streams powered pipeline for real-time pulse data collection with automatic buffering.

Health Snapshots

Instant analytics on TPS, player counts, and memory usage with configurable lookback periods.

Rate Limiting

Built-in Redis-based rate limiting to protect your infrastructure from abuse.

ClickHouse Analytics

Blazing fast analytical queries on time-series data with column-oriented storage.

Multi-server Support

Monitor multiple game servers with token-based authentication and isolation.

Real-time Metrics

Sub-second precision monitoring with instant visibility into server health.

Microservices architecture

Three specialized services working together to deliver reliable monitoring at scale.

Ingestion

Receives pulses from game servers

Storage

Manages server registration & tokens

Analytics

Provides health snapshots & metrics

Simple integration

Send your first pulse in seconds with our REST API.

terminal
// Send a pulse to Statly
curl -X POST https://ingestion.lollata.xyz/v1/ingest \
  -H "Authorization: Bearer <token>" \
  -H "Content-Type: application/json" \
  -d '{
    "metadata": {
      "version": "0.0.1"
    },
    "status": {
      "players": 42,
      "tps": 19.8,
      "memory_mb": 2048
    },
    "events": [
        {
            "at": 1767564668429,
            "type": "player_join",
            "data": {
                "player_id": "359da6ae-35b7-42ad-9f85-6117254d7ac0",
                "player_alias": "goldeneas"
            }
        }
    ]
  }'

Ready to monitor your servers?

Deploy Statly in minutes and get instant visibility into your game server infrastructure.